#pragma once
#include "basedispsprite.h"
class SpriteSingleFrame;
class SpriteMultiFrame;
class SpriteStaticPercent;
class SpriteAnger : public BaseDispSprite
{
public:
	SpriteAnger(int nLayer);
	~SpriteAnger(void);
	bool Draw( DWORD dwCurrentTime );
	void SetAnger(short nAnger){m_nAnger=nAnger;}
private:
	short m_nAnger;
	SpriteSingleFrame* m_pAngerEmpty;
	SpriteStaticPercent* m_pAngerHarf;
	//LPDIRECT3DTEXTURE9 m_pTexAngerHarf;
	SpriteMultiFrame* m_pAngerFull;
};
